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3D Modeling with Blender: Intermediate Level 1

3D Modeling with Blender: Intermediate Level 1


MORE ABOUT THIS COURSE

DESCRIPTION

Blender is a software tool that supports the entirety of the 3D pipeline —modeling, rigging, animation, simulation, rendering, compositing, motion tracking, video editing and 2D animation pipeline.

In this introductory class students will learn about:

  • WindowsScreens and Scenes: We start the class by diving right in. You quickly learn to navigate Blender by getting comfortable with the window, screens, user interface and building a scene. Without these basic navigation skills, it's easy to become frustrated with Blender technology.
  • Properties Panels & Settings: Here you will get to know all the tabs, render settings of the properties window, render layer settings, scene setting tabs, sky and atmosphere World settings.
  • Materials and Textures
  • Particles and Physics
  • 3D Modeling Basics: Objects, vertices, edges, loop cuts, subdivision and extrusion.

PREREQUISITES

TARGET AUDEINCE

Age restrictions: After testing this material on a younger audience we have determined that this course is best suited for the computer savvy middle schoolers, high schoolers and adults. Fifth grade and above is a good guideline, but we do understand there will be exceptions.

Target Student: Artists who want to learn to bring their assets alive Game developers who wish to expand their skillsets Complete beginners who are willing to work hard Creative minded individuals that want to bring a concept to the digital world, be it real world physical art or digital art.

TESTING?

YES.  After each class, you will be given a verbal challenge, where you will need to create or modify a design using the new features you have learned in class. It's important to master these skills as our classes build on each lesson.

SUMMARY

Minimum Grade

Advanced 4th grader but best suited for 5th grade and up.

Complexity Level

Medium to High

Length

60 minutes / Class

Subject Area

Windows, Screens and Scenes, Properties Panels & Settings, Navigation, Materials and Textures, Particles and Physics, 3D Modeling Basics

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You can't think about thinking, without thinking about thinking about something

-Seymour Papert, The Father of Computational Thinking

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Commonly Asked

Commonly Asked

How many classes will I attend?

This course consists of eight meetings, each lasting one hour.   That's a total of eight weeks (eight hours).  This course is one of three within the beginner level.  

Can I take any course I want?

Not really.  We ask that you take the classes in order starting with beginner levels and work your way to intermediate, then advanced.   However, take these at your own pace.

After I register do I need to buy software?

No.  Not for this class.  We use a software suite called Blender3D and it is open-source.   Open-source refers to something people can modify and share because its design is publicly accessible.  In simple terms, that means free for me and you.  

If I complete all eight courses, in every level, then what?  What's the end goal? 

Beside having the ability to create digital forms of anything you can think ... your path is wide open.   You could actually get work to work.  You could work for yourself by becoming a freelancer or work for a company as an artist, rigger or modeler for a production studio, ad agency, or a game company.  We like to encourage our graduates to start with putting work in the Blender Marketplace.

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Description

Course Description Icon

This beginner course will show learners how to make their own music, explore music fundamentals and production through a collection of classroom  projects.  For the beginner musician, the music they hear and experience when watching films can be truly formative.   This course covers the building blocks of music and synthesis by giving hands-on experience in recording, sound design and composition using the sounds of their everyday lives and mashups where they will  create and perform their own.


Prerequisites

Course Description Icon

No prerequisite class.  Just a love for learning.

HARDWARE:  Students must have a laptop or desktop computer.  We suggest a mac but PC works too.  Tablet alone, will not work for this class.  The ideal setup would be one device (phone or tablet) for the conference call.  Another device for Ableton use, giving you maximum screen real-estate when working on in-class projects.

SOFTWARE:  Students will be asked to install software on their laptop.  No costs will be associated with this software.  

As a artist of electronic music, we would like to encourage you add to your digital arsenal by finding time to circle back to these lessons, at some point.

 


A Summary

 

Minimum Grade Better for students 4th grade and up
Complexity Level Medium
Length 60 minutes / Class
Subject Area Producing music with a laptop as your instrument.

Target Audience

We think this is best for students 4th grade and up.

Testing?

NO.  You won't be tested but you are expected to complete the in class assignments and project work, which is kind of like a test.  
$295.00
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